Showing posts with label Air Master. Show all posts
Showing posts with label Air Master. Show all posts

Friday, January 23, 2009

Prepare yourself, AIRRRMASTERRRRRRRR

I come once again to praise this stupid, marvelous show. Air Master 6-14 are, if possible, even more awesome and insane than the first five, if a little more shakily animated.



Episode 6's budget nosedives horrifically in a way rarely seen nowadays, but thankfully the series manages to drag itself back out of the crater in fairly short order. After that initial burp, the fights become even more absurd and brutally, beautifully kinetic, to the point where they've pretty much ruined me for other shows.



While the fights are all serious business, pretty much everything else is strange as all hell. I'm way past the point where I can take fighting-anime plots seriously, and AM's apparent allergy to coherent narrative or characterization is a refreshing change from expecting me to actually, like, respect the internal logic of the story of a teenage gymnast turned antigravity street brawler. In this series, any damn thing can happen, and usually does. In fact, this block of the series has multiple arcs that start as oddball one-off fillers that randomly just refuse to end, and derail the show for several episodes.



The other thing this run of episodes has is plenty of Kaori Sakiyama. As commented last time, Kaori is that rarest of anime characters, the comic relief "rival" who becomes awesome in her own right, mainly due to sheer psychotic force of will (and occasionally channeling Devilman Lady). She is quite probably the best character in the series to date, even beating out the perpetually hung-over invincible gigolo. Cannot wait to see how this insanity ends.

Wednesday, January 7, 2009

Flying the sky

Doc's comment on America's shameful lack of pulp manga is correct. Most manga and anime that come over here are the ones deeply immersed in the tics of their medium, the rote, predictable shit that Kentaro Takekuma so ably skewered in Even A Monkey Can Draw Manga.

Which makes me all the happier that I never once guessed what the hell was going to happen next in five episodes of Air Master.



Air Master is pretty much all about the fight scenes. Not boring posedowns or ritualized fighting tournaments where every showdown lasts five episodes, just insane acrobatic beatdowns and a stream of dementedly themed opponents. I'd almost forgotten that anime fight scenes were allowed to be kinetic, though the rest of the episode often pays for it with lots of time killed on still shots and cityscapes.



That said, the first episode is actually kind of misleading, as AM has a lot more intentional humor than, say, Ring ni Kakero. The first ep is practically film noir compared to the increasingly surreal follow-ups, culminating in the astonishing iron pimp hand of Julietta Sakamoto.



I dearly wish this was available here past the 2 or 3 discs Toei tossed out and forgot about a couple years back, though it looks like they might end up streaming it. I think what I love most about this show is that it has enough confidence in its insane convictions to just throw out an idea and see where it goes. It absolutely delivers in a way too few shows do. Is it good? Beats me. Is it entertaining? Oh hell yes.