Showing posts with label Taiyo Matsumoto. Show all posts
Showing posts with label Taiyo Matsumoto. Show all posts

Monday, March 22, 2010

GoGo Monster


Man. After just one reading, I know I'm unable to deliver any sort of proper review for this. But what the hell.

The story follows Yuki Tachibana, a very internalized, eccentric third grader, and his growing friendship with Makoto Suzuki, one of the few human characters in the story that does not ostracize Yuki and attempts to gain a kind of understanding with him. The two other key characters are Ganz, an elderly caretaker that recognizes Yuki's position -- where, unlike the others, he is not a skeptic of The Other Side that the boy describes -- and IQ, an acute fifth grader with a box over his head, allowing one peephole to see the world outside of himself. Yuki contends at different points in the book with various choices: whether the monsters he sees are real or hallucinatory, and if real, whether he can hold onto communicating with Them, a group of good monsters, and also protect himself from The Others, a group of destructive ones. These and others threads, such as IQ's search for a white rabbit, all flow into each other in the otherworldly 120 page climax.

Going in, I wasn't sure whether this would be more akin to Taiyo Matsumoto's long-form works (Tekkon Kinkreet, Ping Pong) or his more bizarre short stories and opaque narratives (Brothers of Japan, No. 5). Despite the wild third act, it's firmly grouped with the former, most directly invoking Tekkon Kinkreet: Yuki reesembles White; Makoto, Black; Ganz, the grandfather character; the troubling awareness of two different worlds that children experience as they grow older, torn between that of childhood of adulthood; the importance of human connections; etc. If these sound like crude simplifications, they are; it's also important that Matsumoto inverts these ideas, where here the anchor is Makoto, and it is Yuki who directly faces the surrealistic descent into himself and The Other Side. Even then my word choice isn't entirely accurate, either, for it's ascending through the school to a nonexistent floor that Yuki reaches The Other Side. This kind of duality is reflected everywhere in the narrative, whether in the repetitions (why Yuki likes the school office in the summer and winter) or in IQ' ambiguous relationship with Yuki and his almost metafictional actions and words in the narrative itself.

Beyond all that, though, is an emotional narrative for the first three seasons (and much of the beginning of winter) of the school year, with elliptical storytelling that becomes slightly grounded with the inclusions of dates. This already shows a stark difference in approach that Matsumoto takes from most manga-ka out there; after all, the story itself could be told in one-quarter or even one-tenth of the total pages (about 460, technically), but the sense of time and progression, as well as reflection (a lot of elementary school memories came back as I read this) is far too important. Compared to the final product here, a shortened version would just dull the impact.

It's pretty much redundant to say that Matsumoto's art is amazing, but he really outdoes himself here: it has the same refinement of Ping Pong, and the more ambitious scenes (IQ "dissolving" and his photorealistic eye; Makoto's first daydream and his entrance onto the many rooms of the fifth floor) better the best portions of Tekkon Kinkreet. The dozen or so darkened pages in the climax don't even bother me, as the eyes, faces and monstrous shapes are defined just enough to give detail, while also anticipating the feeling of liberation when we arrive at the wide open finish.

I'm not sure where I'd rank GoGo Monster against Matsumoto's masterpieces (Hanaotoko and the aforementioned 90s works), but that seems irrelevant; it's simply a damn good book that's required reading for anyone interested in genuinely unique storytelling. I know I'll be reading it again and again.

Monday, January 18, 2010

Early missteps


Viz published a collection of Taiyo Matsumoto's short stories titled Blue Spring a few years back, most likely to cash in on the release of the live-action adaption of one of the shorts after fumbling around in the dark, uncertain of how to sell Matsumoto to North American audiences after apparently lackluster sales of Black and White (later rectified in 2007) and the abysmal performance of No. 5. All of the stories in the collection are relatively straightforward -- one of which featuring characters that appear in Tekkon Kinkreet (Black and White) -- except for one that deals with the disappointment of baseball players as they play mahjong during a hot summer day. Another short story collection, Brothers of Japan, repeats this style of storytelling even more abstractly.

The material here is from the mid 90s -- I'd call it his transitional period -- with shades of the fantastical that Matsumoto would later use in No. 5. There's no real logical sense to the stories, so they end up as thematic vehicles -- a tale of an old man reflecting through three or four different stages of his life -- or indeicpherable, atmospherical oddities. Even the more convential pieces like the 500cc race between two animals, a gorilla and bear, seem to spin off into their own universe before the reader is able to grab hold of them. If there is a success, it's the title story where Brothers Sun and Moon attempt to dig to the otherside of the world -- a fantasy directly contrasted by the more realistic reflections of a woman returning to visit her father as attempts to adjust to a new stage of motherhood. There's not a radical difference between it and the other shorts, but Matsumoto's favorite theme of yin-yang and all of its facets provides enough of a familiar hook for readers to grab onto.

Disappointing as it may be, the collection is a nice reminder of Matsumoto's consistently excellent art, and makes me look forward to finally reading GoGo Monster.

Sunday, February 8, 2009

Does Viz want Taiyo Matsumoto to fail here?

I simply cannot understand their licensing choices.
Tekkon Kinkreet/Black and White is fantastic, and the obvious first choice, I'll grant that.
But they nearly killed him over here with No. 5, the worst thing he's ever done.
The reprint of Tekkon Kinkreet does well, finally, so they start to look at bringing something else out by him, but rather than do Ping Pong or Hanaotoko they bring out Go Go Monster? WTF?
Don't get me wrong, 3/4 of Go Go Monster are fantastic.
But the fucking last quarter is largely complimentary black pages. He attempts to have things happen in the dark, and basically crosshatches over his drawings so much he fucking obscures them entirely. I sat their staring at the damn things, trying to see what the fucking drawings under them were, almost making out shapes but not quite ever managing to decipher anything. Wound up very frustrated, and given the shoddy printing standards over here, I imagine it'll be fucking inkblots. Does Viz not even fucking read shit before they pick it up?